![]() *Version 10 Revision 3* Made some changes to starting criteria *Version 10 Revision 3* Done some polishin on the mod ![]() 7/18/23 Correcting the installation instructions on the description and in the readme file *Version 10 Revision 2* Other Minor Changes since this version *Version 10 Revision 2* Changes in the cop cars specs *Version 10* Some other changes were made in this version *Version 10* Changes in the cop cars specs *Version 9 Revision 3* Made some changes in AiManeuverPrefab Starting Criteria *Version 9 Revision 2* Changed ManeuverTimeOut to a value that can be divided by many numbers and at the same time the amount of seconds is lower than in original *Version 9* Set all of the probability back to 100% because it felt less aggressive somehow *Version 8 Revision 3* Other changes were made in this version *Version 8 Revision 2* Some other changes were made in this version *Version 8 Revision 2* Made some changes to maneuvertimeout on aimaneuverprefab *Version 8 Revision 2* Increase Aggression Probability on aimaneuverprefab, max heat level and pursuitgamemode *Version 8* Some other changes were made in this version *Version 8* Changes in aimaneuverprefab startingcriteria to make the cops more aggressive than before *Version 7.1* Changes in the aggression tactics and the other things *Version 7* Changes on the Cop Spawn Behaviour *Version 7* Increased Aggression Probability *Version 6.1.1 Hotfix* Reverting InputDelay from 0 to back to its value that i modified due to being less aggressive for some reason *Version 6.1.1* Changes in the Aggression Tactics *Version 6.1.1* Fixes were made in First Night Mission in terms of the cop spawn *Version 6.1* Some other changes were made in this version ![]() *Version 6.1* Fixes Aggression of the cops by having highest number of HitReactionDamageThreshold in each cop trait *Version 6* Changes in the Aggression Tactics *Version 5.1* Some other changes and fix *Version 5* Remade the mod in new version of the tool *Version 4.2* Changes to Cop car drift config and other pursuit stuff *Version 4.1 Revision 3* Separating Localization mod from my main mod due to compatibility error when playing on non-english version of the game and bundle into one as a fbcollection zip file *Version 4.1* Updated Cop Car Specs and Nitrous along with some other changes 10/14/22 Updated Install Instructions in the readme file and nfsmods description *Version 4* Some other changes were made in this version that i can't documented here *Version 4* Improved max target range on pursuit *Version 3.5* Some other changes were made in this version *Version 3* Made some changes to AI Maneuver Prefab *Version 3* Disabled All Fallback value on each cop trait 9/16/22 22:04 Added icon to the fbmod file *Version 2.5* Improved Race Line Skill on Hard Cop Racing Trait(Corvette) and some other minor changes and fixes *Version 2* Fixes Aggression of the cops Removed roadblock and some other POI like dead cop, rhino on the map, etc Buffed police vehicles especially corvette to be able to keep up with you on 400+ car(No chance if you had good skill and/or using overpowered car) Improved Pursuit system by having rhino and roadblock spawn on daytime and Improved aggressiveness on night time Killswitch vehicle is now switched from charger to Corvette Increase Cooldown Time about 15 Seconds Removal of punch notifications when rhino is spawned to avoid annoyance Increase Base Fine when getting busted or wrecked Cargo Cop cars now change to a night version for more consistency Improved AI Cop Chaser and Cop Racing Trait This mod was designed to work on version 1.0 Standard Edition which it's the first version of the game Heat was if not the last good modern nfs game, their cops were great but what about if i crank this up by a notch. Relentless Cops Pursuit Improvement Harder Real Aggressiveness Update Last Version
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |